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NPC Generator

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Advanced [show]


Eiravel Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He keeps his red hair in a pixie cut. His eyes are likewise green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Eiravel Firahel, Male Elf Fighter 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs


Immeral Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'11" western man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Wants to open a new tavern; and to be a stableman again

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Job. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral Samuel, Male Half-Elf Warrior 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Sannl Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand her business; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Nature, Job. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Sannl Loderr, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)7 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp.


Social Check DCs


Dustin Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing, and carries hammers. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Dustin hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Dustin Horner, Male Half-Elf Druid 15
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 111 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Arcana +7, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 7000 gp. Jasper (50 gp). Jade (60 gp). Moonstone (50 gp). Red-brown spinel (60 gp). Lapis lazuli (13 gp). Fire opal (1100 gp). Onyx (50 gp). White opal (1100 gp). Blue star sapphire (1100 gp). Sard (50 gp). Golden yellow topaz (300 gp). Chrysoprase (50 gp). Coral (60 gp). Brown-green garnet (60 gp). Smoky quartz (50 gp). Fire opal (1100 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Finellen Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her golden hair is cut short. Her eyes are likewise gray.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Finellen was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Doesn't want to be a Sage and was forced into it by her family; and to reunite with her absent father

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Military, Family. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Finellen Torevir, Female Dwarf Barbarian 11
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: Peridot (60 gp). Azurite (5 gp). Pink pearl (150 gp). Smoky quartz (60 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Chrysoprase (60 gp).


Social Check DCs

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