Therai Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly longswords and shields. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Therai studied abroad. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp.
Hecat Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her hammer, she is not a threatening figure. Her black hair is still thick. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: The child of eastern immigrants she idolized her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since lost track of the people in her past.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to raise her children well
Ideals: Entrepeneur. Bonds: Family, Criminal record, Immigrant. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 5 (-3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. Moss agate (7 gp). 1 Darkwood Buckler.
Valanthe Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. Her brown hair is lengthy. She has a dull look in her blue eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: Gifted from a young age, Valanthe studied abroad. A gifted student she started as a Roofer, but she got bored and became a Bellfounder. She became a Bellfounder soon after.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Job. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 5 (-3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp.
Leshanna Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman tends to wear a tan poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel and catlike.
Personality: Eccentric and domineering, Leshanna will drive conversation. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She served in the navy to pay for her family's outstanding loans. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she feels threatened by others
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shifting Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her black fur is knotted and matted. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 61 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 1000 gp. Red spinel (130 gp). Pink diamond (7000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
