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NPC Generator

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Advanced [show]


Juliana Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. Her black hair is cut jaggedly and amateurishly. Her green eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Juliana's homeland. Juliana decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Juliana Gentry, Female Half-Elf Druid 4
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Undercommon, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp.


Social Check DCs


Ella Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a whip. Her long white hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Ella hails from a village terrorized by illithids. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: To prove her worth to the world; and a deep hatred of illithids

Ideals: Joker, Justice. Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ella Arnuanna, Female Half-Elf Rogue 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. 3 Thunderstones. 3 Tanglefoot bags. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Nelkin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red coat over a blue low-cut shirt, and a broad hat upon his head. He is physically well-built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Tanner, Nelkin learned a great deal about his mother's area of expertise. When Nelkin reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Flaws: Addict. Bonds: Attractive, Enemies, Job, Military. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Nelkin TellPenny, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 18 (+4)18 (+4)
Skills Intimidation +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Draconic, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Obsidian (10 gp). Jet (70 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Tanner, Lamlis learned a great deal about his mother's area of expertise. A gifted student he started as a Shipwright, but he got bored and became a Tanner. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Marry his brother to traveling adventurers; and he has a crush on the local shipwright

Ideals: Gifted. Bonds: Attractive, Job, Has a crush, Family. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Lamlis Qualanthri, Male Elf Fighter 13
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 22 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)16 (+3) 8 (-1)14 (+2)
Skills Deception +6, Insight +3
Senses Passive Perception 9
Languages Common, Elven, Infernal, Auran, Celestial
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 200 pp. Jasper (40 gp). Aquamarine (1400 gp). Black pearl (1400 gp). Malachite (13 gp). Jet (100 gp). White pearl (100 gp). Chrysoprase (40 gp).


Social Check DCs


Arjhan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. His crest, while still mostly blue, has prominent grey streaks. His red unseeing eyes seem to look past you.

Personality: Arjhan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Arjhan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Arjhan Jerynomonis, Male Dragonborn Barbarian 7
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 5000 sp. Rock crystal (50 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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