Gadreel Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is thinning but still full. Her eyes are likewise red.
Personality: Gadreel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 73 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1200 gp. Aquamarine (1100 gp).
Mardred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and yellow skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries a battered scimitar and tarnished lance as well. She keeps her silver hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. Mardred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardred decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beast Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He has the majority of his body covered in plate. His small hat is riddled with cuts and holes. He has a dull look in his blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beast grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beast. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Frouse Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has shaved his head bald. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Military. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 310 gp.
Gnarsh Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. Gnarsh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gnarsh lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated. Flaws: Ugly. Bonds: Family. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 4 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!