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Bune Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a black top hat and black clothes. Her hair is black, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a ruthless business woman, a trait she acquired from her father.

History: Bune lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Doesn't want to be a Miner and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Bune Frailty, Female Tiefling Druid 3
Medium (6'0") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1200 sp. Coral (120 gp). Deep green spinel (120 gp). Chrysoberyl (120 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Markosian Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her silver hair well, parting it to the left. Her face is covered beneath a completely black helmet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Markosian was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Markosian's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Markosian Dignity, Female Tiefling Aristocrat 3
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 9 (-1)14 (+2)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Sun Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is wearing a perfectly clean shirt and pair of pants. His fur is greying and his face has many wrinkles. His eyes are likewise green. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Fletcher, who enjoyed hunting, Sun was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Mentor, Family. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Sun Of Snakes, Male Tabaxi Druid 7
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp. Chrysoberyl (110 gp). Moonstone (20 gp). Emerald (1600 gp). Chalcedony (20 gp).


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his cinnamon fur up. His eyes are likewise blue. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Pelt was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Gifted. Bonds: Attractive, Military, Job, Has a crush. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Pelt On the Water, Male Tabaxi Rogue 10
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 10 (+0)19 (+4)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 13000 sp. Tiger eye turquoise (15 gp). Moss agate (15 gp).


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in blue turtlenecks beneath a black coat with violet slacks. His brown hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Flaws: Ugly, Addict, Disease. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Wrenn Folkor, Male Gnome Aristocrat 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)17 (+3) 14 (+2)11 (+0)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal, Halfling
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1400 sp.


Social Check DCs

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