Morana Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries with her a set of axes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. With bright black hair. Her blue eyes dart from person to person.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She feeds upon the attention of others.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Racist, Insane. Bonds: Attractive. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Alchemist’s fire.
Sariel Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. Her golden hair is cut short. Her fierce brown eyes like to dwell on things.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She never wears the same outfit twice, unless she absolutely has to.
History: When she was but 5 years old her parents immigrated from the south. She moved from fad to fad and when she turned 15 she discovered painting. She moves from town to town, unable to find a place to settle.
Motivation: She wants to get laid; and she has a crush on the local animal trainer
Ideals: Artistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Slave Trader
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 32 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
Possessions: Jasper (70 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Adrik was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Dabbledob Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His golden hair is greasy and uncared for. His hazel eyes peer out from beneath his deerstalker blue hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Stableman, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Nature, Mentor. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 55 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Draconic, Aquan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His auburn hair is lengthy and is close to two feet long. He has green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.
Motivation: Many goblins want him driven away; and money/treasure
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
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