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NPC Generator

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Advanced [show]


Ootah Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. She keeps her long golden hair kept up in a rat tail. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Ootah was born in the west. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Dilettante for hire.

Motivation: To be a Map Maker again; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Job, Mentor. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Ootah Ridley, Female Half-Orc Ranger 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 16 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp.


Social Check DCs


Skûn Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). With a patchy chestnut beard and wild chestnut hair. He has gleaming, smiling brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Blacksmith, Skûn learned a great deal about his mother's area of expertise. His childhood dream was to be a Bowyer, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Religious. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Skûn Marleigh, Male Half-Orc Monk 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp. Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered hammer and tarnished shortspear as well. He has styled his brass crest well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Stylist, Salasar learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Salasar Dhyrktelonis, Male Dragonborn Druid 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp.


Social Check DCs


Fragrant Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her gray fur is singed and shortened. Her eyes are amber and beady.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor.

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Fragrant Of Claws, Female Tabaxi Barbarian 7
Medium (4'10") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)18 (+4) 14 (+2)14 (+2)
Skills Arcana +7, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Elven, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Trym Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is braided into rings. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Greenbottle, Female Halfling Fighter 13
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 52 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Investigation +7, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Fire opal pendant on a fine gold chain (2000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs

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