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Advanced [show]


Art Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her fur, while still mostly brown, has prominent grey streaks. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She comes from a rich western family. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Art's homeland. Art decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Optimist, Extrovert. Bonds: Attractive, Rich, Immigrant. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Art Of Ebony, Female Tabaxi Cleric 8
Medium (5'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 700 gp. Onyx (30 gp). Alexandrite (500 gp). Silver pearl (140 gp). Obsidian (14 gp). Eye agate (14 gp). Red spinel (140 gp).


Social Check DCs


Sarai Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a white tunic with tan highlights, and long white pants that bunch up around her shoes. Her chestnut hair is wavy and long. Her eyes are hazel and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She served in the navy to pay for her family's outstanding loans. She moved out east to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Military, Criminal record. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Sarai Copperkettle, Female Halfling Ranger 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)7 (-2) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Griselda Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a warhammer on her belt, and she perpetually has her warhammer ready. Her silver hair, when down, is lengthy. She has hazel eyes and a violet hat with a red feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in a small desert village. After coming to the age of reason, Griselda took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Guard job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Job, Nature. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Griselda Alfonso, Female Half-Elf Monk 14
Medium (5'2") Half-Elf, Neutral Good (CR 14)
Armor Class 9
Hit Points 86 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll, Giant
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0

Possessions: 5000 gp. Deep blue spinel (200 gp). Red garnet (110 gp). Chalcedony (40 gp). Tourmaline (110 gp). Alexandrite (200 gp). Lapis lazuli (11 gp). Clear bright green emerald (8000 gp). Citrine (40 gp). Black pearl (200 gp). Zircon (40 gp). Rock crystal (40 gp). Violet garnet (200 gp). Black opal (900 gp).


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His black hair is long and unkept. His eyes are a pleasant green.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Animal Trainer.

Motivation: He has a crush on the local Fisher; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Tindall, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Trollope, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky brown painted plate armor. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Jocelyn's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Jocelyn was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Bonds: Enemies, Military, Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Trollope, Male Human Rogue 7
Medium (6'3") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Deep blue spinel (600 gp). Deep blue spinel (600 gp).


Social Check DCs

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