Roger Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a yellow costume with the symbols of the four houses of cards on his torso. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Justice. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 4 (-3) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp.
Falkrunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. Her golden hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.
History: Sold as a small child to a wizard, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Passionate. Bonds: Attractive, Immigrant, Mentor, Rich. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1100 sp.
Ombul Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His head has been shaved. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Religious. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp. Blue sapphire (500 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She wears a Stetson hat to hide her balding. Her blue eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Professionalism, Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Black pearl (600 gp). Smoky quartz (70 gp). Alexandrite (600 gp). Citrine (70 gp). Citrine (70 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.
Armara Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. She wears her purple hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Armara was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her brother recently and the two have been together since.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Terse, Fearful. Bonds: Attractive, Family. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. Silver pearl (130 gp).
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