Ellywick Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting clothing which further accentuates her frame. Her chestnut hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She comes from a rich southern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. After months of barely getting by, Ellywick managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has a rivalry with the Church that dominates her actions; and a rival would like her out of the picture
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Criminal record, Religious. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Zircon (40 gp). Eye agate (11 gp). Fiery yellow corundum (400 gp). Emerald (400 gp).
Huru Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is generally shirtless and showing off her tattooed chest. Her skin is also unnaturally pale. She wears her golden hair down. Her eyes are gray and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Huru isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the west. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.
Motivation: Dragonborn compassion; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp.
Dreali Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He wears his hair in dreadlocks. His eyes are likewise blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a slaver, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Fearful. Bonds: Criminal record, Mentor, Adventurer. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 60000 cp. Gold music box (2000 gp). Silver comb with moonstones (100 gp). Black velvet mask with numerous citrines (70 gp).
Portia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a white shirt with thin yellow vertical stripes and black pants. Her hair, while still mostly golden, has prominent grey streaks. She is baby faced.
Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Portia grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Portia was left her father's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Half-Orc compassion; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Lazy, Racist. Bonds: Adventurer, Military. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 1100 gp. Emerald (700 gp). Sard (80 gp). Red spinel (70 gp). White opal (700 gp). Emerald (700 gp). Freshwater pearl (15 gp). Banded agate (15 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorin Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His blonde hair is still thick. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: Thorin lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a ruler and was forced into it by his family
Ideals: Impeccable, Professionalism. Bonds: Attractive, Family. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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