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NPC Generator

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Advanced [show]


Ilga Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Attractive, Job. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ilga Snape, Female Half-Orc Warrior 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tan painted combat armor at almost all times. His white hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Burgell was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Burgell Murnig, Male Gnome Commoner 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. 1 Small steel mirror.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, and he perpetually has his rapier ready. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of illithids once and for all.

History: When he was but 4 years old his parents immigrated from the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Barclay, Male Human Warrior 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 76 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Burto Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His silver hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Ploughman, Burto learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.

Motivation: Many goblins want him driven away; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Burto Thistletop, Male Halfling Monk 7
Small (3'3") Halfling, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 17 (+3)15 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 80 pp. Eye agate (15 gp). Blue sapphire (500 gp). Rock crystal (50 gp). Eye agate (15 gp).


Social Check DCs


Faral Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many tan ritualistic tattoos. She wears skinny pants and wears a blue and tan robe with the hood down. She has done her best to style her red hair to look like a famous performer. Her fierce green eyes like to dwell on things.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the east. Faral abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Faral and her spouse have recently divorced.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's looking for her big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Debt. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Faral Netyoive, Female Elf Fighter 7
Medium (5'0") Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Jasper (70 gp).


Social Check DCs

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