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NPC Generator

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Advanced [show]


Hecat Temerity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is knotted and matted. Her black eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a Armorer, her mother struggled to pay the bills. She was an apprentice working in her mother's forge. She has been a successful dealer in antiques buying low and selling high.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Hecat Temerity, Female Tiefling Wizard 17
Medium (4'7") Tiefling, Neutral Good (CR 17)
Armor Class 11
Hit Points 53 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +7, Animal Handling +7
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 1800 pp. Golden circlet with four aquamarines (4000 gp). Solid gold idol (200 gp). Old masterpiece painting (2100 gp). Jeweled gold crown (5000 gp). Silver comb with moonstones (200 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (2300 gp).


Social Check DCs


Azza Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shields, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her gold eyes have a joyful gleam in them most of the time.

Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. Azza enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azza took refuge in the large cave and found the beat up shield and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Job, Nature. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Azza Amuse, Female Tiefling Warlock 5
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp. Alexandrite (800 gp). Black pearl (800 gp). Smoky quartz (20 gp). 1 Everburning torch. 3 Antitoxin. 3 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Moon Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern woman is typically in her Glassblower uniform. Her feathered hat is riddled with cuts and holes. She wears a mask on her face.

Personality: She can speak with the recently deceased. She has all her life been fascinated with music.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has drifted from career to career and currently works as a Glassblower.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and expand her business

Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Moon Candle, Female Tabaxi Bard 10
Medium (4'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozû Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His chestnut hair is cut short. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mozû grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mozû. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Mozû Dudley, Male Half-Orc Expert 5
Medium (5'10") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 2000 sp. Aquamarine (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His blonde hair is matted, messy, and big. His fierce amber eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Terse, Disease. Bonds: Rich. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Gimurt Holderhek, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)17 (+3) 17 (+3)7 (-2)
Skills Athletics +1, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Gnome, Undercommon, Sylvan
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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