Kelter Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. When Kelter reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Flaws: Fearful, Disease. Bonds: Attractive, Enemies, Military. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 50 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Fallthra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman typically wears brown cloth garments or leather armor. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her golden hair is knotted and matted. She is baby faced.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Fallthra lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She tends to her Assassin job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and to be a sage again
Ideals: Joker. Flaws: Shy. Bonds: Rich, Family, Job. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Lamlis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear blue tank tops with violet pants and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: He was born the only child of a wealthy merchant. He worked as a nervous Carter and found it very stressful. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Spear Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy brown pantaloons and a black scarf. She has wavy lavender fur. She has several tiny ruby earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She feeds upon the attention of others.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Spear was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Spear's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp.
Hupe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky white painted plate armor. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Hupe will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hupe was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Bonds: Family, Poor, Adventurer. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 14)
Armor Class 12
Hit Points 87 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Brass mug with jade inlays (200 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (200 gp). A delicate brass dragon egg (50 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!