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NPC Generator

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Advanced [show]


Sarah Heiser, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has silver hair. Her fierce blue eyes like to dwell on things.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a desert tribe. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Sarah Heiser, Female Human Commoner 9
Medium (5'6") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 2000 sp. Peridot (50 gp). Brown-green garnet (50 gp). Moonstone (50 gp). Chrysoprase (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has done his best to style his white hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Bowyer, who enjoyed hunting, Patrick was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Nature, Job. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Patrick Kitchur, Male Human Fighter 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. Tourmaline (100 gp).


Social Check DCs


Reirak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair down. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. In his youth he was a Ruler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. After a long history of fighting, Reirak and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Opinionated, Fighting. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Reirak Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 7 (-2)7 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Hematite (13 gp). Chrysoberyl (160 gp). Bloodstone (30 gp).


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a black scarf. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Nuraval Glanhig, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 190 gp.


Social Check DCs


Emmeline Snape, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many pastel ritualistic tattoos. She wears a brown vest and prefers pastel and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy red hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She snorts whenever she laughs or is feeling confident. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: When she was but 3 years old her parents immigrated from the east. Emmeline was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emmeline decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She would like to get married and retire; and a rival would like her out of the picture

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Emmeline Snape, Female Human Warrior 11
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Arcana +5, Deception +7
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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