Donaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His crest is greying and his face has many wrinkles. His eyes are red.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has decided he is irredeemable.
Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich, Immigrant, Criminal record. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 14000 sp. A silver and pearl hairclip (70 gp).
Donaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Shipwright. He keeps his gold crest in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Criminal record, Slave, Immigrant. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 81 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp. Moonstone (80 gp).
Zaffrab Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man wears baggy blue pantaloons and a green scarf, and sports empty pouches on his belt. His white hair is braided into rings. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture
Ideals: Optimist, Fighting. Bonds: Nature, Immigrant, Mentor. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 24000 sp.
Windy Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. Her beige fur is long and unkept. She tend to wears goggles to shield her eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Roofer business at a young age. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Roofer for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp.
Pelt Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He keeps his cinnamon fur in a pixie cut. His skin is flawless and his green eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and to be a mayor again
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!
