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Advanced [show]


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in the west to a Miller, Cockaby learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Cockaby Tarkelby, Male Gnome Druid 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Nimble In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of luck around his neck, and a halberd on his belt. His long cinnamon fur is drawn into a two foot long braid. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Nimble In Shadow, Male Tabaxi Warrior 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Avice Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a long white ponytail with little hanging trinkets. She has gleaming, smiling violet eyes.

Personality: Aggressive, abrasive, and angry, Avice embodies much of what other species detest in the Humans. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Avice was born the youngest of three triplets. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Avice Dumph, Female Human Warlock 10
Medium (4'11") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 96 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Murgen Wharton, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" western woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Sold as a small child to a brothel owner, Murgen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Flaws: Shy, Racist. Bonds: Rich, Religious, Mentor. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Murgen Wharton, Female Half-Orc Adept 17
Medium (6'5") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 91 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Insight +8
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1633332

Possessions: 7000 gp. Jade (90 gp). Silver pearl (90 gp). Sardonyx (50 gp). Aquamarine (1000 gp). Blue quartz (14 gp). Tourmaline (90 gp). Deep blue spinel (1000 gp). Blue quartz (14 gp). Jet (90 gp). Black opal (1500 gp). Golden yellow topaz (1000 gp). Sardonyx (50 gp). White opal (1500 gp).


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a tan tunic with pastel highlights, and long tan pants that bunch up around her shoes. Her silver hair is braided into rings. Her eyes are gray.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Her mother had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mardnab was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Meet up once more with her childhood friend; and money/treasure

Flaws: Shy, Insane. Bonds: Criminal record, Rich, Enemies, Adventurer. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Mardnab Sympony, Female Gnome Fighter 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp.


Social Check DCs

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