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NPC Generator

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Advanced [show]


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large red mantle and cape that has been intricately interwoven into his violet robe. His hair, while still mostly chestnut, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Sensitive, Disease. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Kelter Jamjar, Male Halfling Bard 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. Lapis lazuli (7 gp). Peridot (40 gp). Jasper (40 gp).


Social Check DCs


Marbas Creed, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears just a green suit. His hair is purple and curly. His eyes are gold and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Marbas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Marbas Creed, Male Tiefling Warlock 6
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 900 gp. Jet (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Greeba Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She usually wears her black robe and has her scimitar always slung over her shoulder. Her blonde hair is unkempt and raggedy. Her hazel eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Greeba was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: To unite with her sister; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Greeba Mori, Female Half-Orc Monk 6
Medium (5'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Duvamil Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She usually wears her tan robe and has her monstrous two handed axe always slung over her shoulder. Her hair is short and silver. Her ears are large.

Personality: She is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Insane. Bonds: Criminal record, Military, Immigrant. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Duvamil Raulnor, Female Gnome Commoner 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 8 (-1)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 32000 sp.


Social Check DCs


Gale Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'1", this man prefers to wear brown pants and tee shirts. His lavender fur is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Slave. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Gale Shoe, Male Tabaxi Wizard 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 120 pp.


Social Check DCs

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