Bryseis Soft, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green armored body suit, with a simple black line shooting up and back down. Her red hair is greasy and uncared for. Her eyes are a pleasant red.
Personality: While she acts the brute, she is far gentler than she would appear. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bryseis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bryseis. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Azurite (15 gp). Chalcedony (80 gp). Deep blue spinel (600 gp).
Ogthrak Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'4" western man, he wears a worn and beaten armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: In love, Adventurer. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 14)
Armor Class 8
Hit Points 55 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Fire opal pendant on a fine gold chain (2200 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Old masterpiece painting (2200 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Radomir Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). During his travels, Radomir and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Radomir discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Radomir fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Flaws: Depressed, Disease. Bonds: Adventurer, Nature, Job. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the south. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism, Entrepeneur. Flaws: Cynical. Bonds: Poor, Criminal record. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 280 gp. 1 Masterwork Common Melee.
Kipper Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is dressed in earthy colors with a blue and red handkerchief worn on his right side, marred by beers. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Kipper grew up listening to his father's many stories. His father was a soldier and died while he was still young. Kipper was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Flaws: Ugly, Emotional, Depressed. Bonds: Adventurer, Military, Rich. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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