Mialee Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many grey ritualistic tattoos. She wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She always tries to repair and not replace. It was this mentality that drove her into the Interpreter business.
History: The child of a Spice Merchant, who enjoyed hunting, Mialee was taken on many hunting expeditions. Her father was a mechanic, and taught her how to fix just about anything. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Persistence. Flaws: Depressed. Bonds: Nature, Adventurer, Rich. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Brakka Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. Her skin is also unnaturally pale. Her deerstalker hat is riddled with cuts and holes. She is baby faced.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: She was born to a criminal king-pin and mafia family Through the years after Brakka was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Brakka's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Antagonistic, Addict. Bonds: Religious, Criminal record. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 13)
Armor Class 10
Hit Points 82 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 4000 gp. 1 Medium magic item.
Zykroff Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of greatswords on her belt, each one with a amber on the hilt. Her crest is bronze and very short. Her gold eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Zykroff will drive conversation. She does not trust anyone and sleeps with one eye open.
History: She was raised in a forest tribe. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.
Motivation: She's in love; and wants a kiss
Ideals: Fighting, Extrovert, Gifted. Flaws: Insomniac. Bonds: Nature, Has a crush. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His black hair is singed and shortened. His amber eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Kellen will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Kellen was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: To unite with his brother; and he is greedy
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Anverth Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear tan pants and tee shirts. His black hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Nature, Family. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp.
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