Wiggan Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears a white costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His blonde hair is slicked back into a classic pompadour. He has gray eyes.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: Sold as a small child to a slaver, Wiggan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Persistence. Flaws: Racist. Bonds: Poor, Immigrant, Mentor. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 13)
Armor Class 14
Hit Points 75 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Golden yellow topaz (300 gp). Moonstone (30 gp). Hematite (10 gp). 1 Medium magic item.
Carlin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears an entirely tan suit with blue socks and a vest with buckled shoes. She has a hunchback. She has no hair. Her eyes are likewise green.
Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 7 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Addict. Bonds: Job, Immigrant, Mentor. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Black velvet mask with numerous citrines (150 gp). 1 Minor magic item.
Phann Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. Her red hair is matted, messy, and big. Her brown eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is afraid of women and trembles around them
History: She was born in the east. Phann was born on a far eastern desert where she grew up under the tutelage of her father, an expert Stableman. She then took over the family business and is one of the better Stableman for hire.
Motivation: To unite with her brother; and regain custody of her son
Flaws: Ugly, Mundane, Shy. Bonds: Immigrant, Job, Family. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1300 sp.
Mara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered rapier and tarnished ceremonial dagger as well. Her hair is short and brown. She is baby faced.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Banker soon after.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Family. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Criella Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her warhammer ready. She has dyed her greying silver hair a little too much giving a sharp silver color. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.
History: The child of a Body Guard, who enjoyed hunting, Criella was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Nature, Job. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp.
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