Creega Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries morningstars. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are violet and beady.
Personality: Confrontational and typically high on some drug or another. She takes great joy in being the best Jeweler in town.
History: Born in the south to a Jeweler, Creega learned a great deal about her father's area of expertise. She worked as a nervous Jeweler and found it very stressful. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. Golden yellow topaz (1000 gp). Rose (70 gp). Fire opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Farideh Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears green leather gloves, a green jacket, and tight pants. She has red crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Sold as a small child to a slaver, Farideh was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Farideh was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Farideh decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Dyer job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Mentor, Criminal record. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 19)
Armor Class 10
Hit Points 81 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +12 / 5d8+6, Ranged +6 / 5d8+0, Grapple +7
Possessions: 1900 pp. Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Blue quartz (14 gp). Black star sapphire (1000 gp). Coral (160 gp). Black pearl (1600 gp). Azurite (14 gp). Deep blue spinel (1600 gp). Pink pearl (160 gp). Emerald (1000 gp). Chalcedony (70 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Eye agate (14 gp). Brown-green garnet (160 gp). Alexandrite (1600 gp). Hematite (14 gp). White pearl (160 gp). Golden yellow topaz (1600 gp). Amethyst (160 gp). Fiery yellow corundum (1000 gp). Emerald (1000 gp). Smoky quartz (70 gp). Red-brown spinel (160 gp). Violet garnet (1600 gp). Jade (160 gp). Onyx (70 gp). Carnelian (70 gp). Freshwater pearl (14 gp). Obsidian (14 gp). Jasper (70 gp). Chrysoprase (70 gp). Freshwater pearl (14 gp). 1 Medium magic item. 1 Medium magic item.
Breena Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears tan painted combat armor at almost all times. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 7 years old her parents immigrated from the north. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the north, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Trym Bradford, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are green and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Body Guard business at a young age. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Body Guard.
Motivation: He's in love; and wants his loneliness to end
Flaws: Shy. Bonds: Religious, Job, Military, Has a crush. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 44 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2400 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Finely wrought small gold bracelet (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with white stripes complete with hood. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. He sports a flattop fur cut. His fierce amber eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Fighting, Gifted, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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