Adrie Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman sports yellow clothing, slightly heavier than average wear, and a wedding ring on her left hand. Her head has been shaved. She wears an eyepatch.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Adrie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Healer for the past few years.
Motivation: To be a Sage again; and sabotage a competitor
Flaws: Ugly. Bonds: In love, Job, Family, Poor. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Jo Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has slicked back chestnut hair. Her green eyes peer out from beneath her broad white hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west to a Sailor, Jo learned a great deal about her father's area of expertise. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: Regain custody of her daughter.
Flaws: Fearful. Bonds: Family, Job, Immigrant. Occupation: Sailor
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Thamuz Torment, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green armored body suit, with a simple red line shooting up and back down. He has purple hair. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Miner
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 138 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +7
Possessions: 11000 gp. Gold dragon comb with red garnet eye (1400 gp). Brass mug with jade inlays (500 gp). A silver and pearl hairclip (20 gp). Jeweled gold crown (8000 gp). Old masterpiece painting (1300 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A small bag of saffron. (20 gp). Silver comb with moonstones (500 gp). Jeweled electrum ring (8000 gp). Solid gold idol (900 gp). 1 Medium magic item.
Enialis Hanali, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is cut close to his head. His blue eyes peer out from beneath his broad tan hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Apothecary for hire.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Pacifist. Flaws: Terse. Bonds: Rich, Job, Family. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 500 sp. Iolite (70 gp). Black pearl (800 gp). Deep blue spinel (800 gp).
Erky Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Erky was raised in a hard working conservative environment. In his 15th year, his parents were killed by a orcs raid, leaving Erky alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Depressed, Impulsive, Fearful. Bonds: Job, Enemies. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 130 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 6000 gp. Carved bone or ivory statuette (50 gp). Sapphire pendant on gold chain (900 gp). Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (400 gp).
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