Chem Charity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green shirt with thin brown vertical stripes and black pants. His hair, while still mostly dark red, has prominent grey streaks. His white eyes are passionate and lively.
Personality: He has always had a great fascination with Gnomish culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Persistence. Flaws: Racist. Bonds: Job, Slave, Has a crush. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Oriff Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair, when down, is lengthy. Her fierce hazel eyes like to dwell on things.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of giants once and for all.
History: Born to a pair of adventurers, Oriff grew up listening to her father's many stories. Her druidic abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Ideals: Joker, Gifted. Bonds: Enemies, Adventurer. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Oriax Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His red hair is kept up in a ponytail inside a deerstalker hat. His gold eyes are slightly larger than normal.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oriax is combative with any and all who dare try his patience in the slightest.
History: Oriax lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Justice. Bonds: Rich, Job, Family, Adventurer. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 85 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 19 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Dwarven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Coral (150 gp). Rhodochrosite (12 gp). Chalcedony (70 gp). Star rose quartz (70 gp). Alexandrite (600 gp). Alexandrite (600 gp). Obsidian (12 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She is generally shirtless and showing off her tattooed chest. Her silver hair is greasy and uncared for. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Justice, Gifted, Impeccable. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 1 Bullseye lantern.
Vanchu Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them
History: Vanchu was born the youngest of three triplets. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She struck the Jeweler job and began her own company from there.
Motivation: Regain custody of her son.
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 8000 sp. Golden yellow topaz (800 gp). Citrine (70 gp). Golden yellow topaz (800 gp). Coral (140 gp). Amethyst (140 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
