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Advanced [show]


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, brown, dusty cloak, marred by teas. His hair is always cut to a buzz. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Addict, Hedonist. Bonds: Military, Enemies. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 400 pp.


Social Check DCs


Patrick Rylan, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He receives visions of the future at random moments

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Rylan, Male Human Rogue 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp. Pink pearl (70 gp). 8 Acid flasks.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" northern woman, she wears a robe, a symbol of death around her neck, and a crossbow on her belt. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her job bores her to no end. She has decided to make it more interesting.

History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She got away from her former life and has fallen to alcoholism.

Motivation: Meet up once more with her childhood friend; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Adventurer, Criminal record. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Azurite (9 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gold crest is lengthy. His eyes are a pleasant red.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Gifted. Flaws: Terse. Bonds: Rich, Adventurer, Family, Job. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Adept 5
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 16 (+3)7 (-2)
Skills Perception +6, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. Deep blue spinel (200 gp). Moss agate (11 gp). Alexandrite (200 gp).


Social Check DCs


Salanop Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a slight overbite and is overall scrawny. Her hair is chestnut and very short. She has brown eyes and a tan hat with a brown feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Salanop does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Salanop has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Salanop Timbers, Female Gnome Adept 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)5 (-3) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1900 sp.


Social Check DCs

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