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Advanced [show]


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. His red hair is kept up in a ponytail inside a top hat. His green eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Enemies, Adventurer, Military, Family. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Anselm Hayley, Male Human Bard 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 12000 sp.


Social Check DCs


Ellywick Turen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She sports golden long hair. Her eyes are a pleasant amber.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Ellywick took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Layabout soon after.

Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes

Ideals: Optimist, Gifted, Impeccable. Flaws: Secretive. Bonds: Job. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Ellywick Turen, Female Gnome Expert 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 7 (-2)14 (+2)
Skills Religion +3
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Eldeth Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her blonde hair is wavy and long. Her eyes are likewise green.

Personality: Her tongue was cut out and she uses sign language. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Soapmaker, who enjoyed hunting, Eldeth was taken on many hunting expeditions. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying brother.

Motivation: Revenge; and to find somewhere to settle down

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Eldeth Rubyeye, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)14 (+2) 11 (+0)8 (-1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 330 gp. Tourmaline (140 gp). Amethyst (140 gp). Malachite (10 gp).


Social Check DCs


Oskar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean brown cloak covering his clean studded leather. His long golden hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Brewer in town.

History: Oskar lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Oskar has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Family. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Oskar Balderk, Male Dwarf Commoner 7
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp. Pink pearl (140 gp). Jet (140 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears a grey shirt with thin violet vertical stripes and black pants. His left hand appears badly burned and disfigured. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.

Personality: Fallond wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fallond took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Fallond Aranore, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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