Art Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing the road beaten gear of a warrior. She wears a colorful flower in her brown fur. Her hazel unseeing eyes seem to look past you.
Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: To share knowledge with the world.
Ideals: Fighting, Philantrophist, Logical. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 1500 gp. Freshwater pearl (13 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Red-brown spinel (160 gp). Jasper (70 gp).
Falkrunn Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears brown trousers with green and grey striped suspenders. She wears various colorful collared shirts. She keeps her chestnut hair in a pixie cut. Her gray unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.
History: Falkrunn was born with her mother's beautiful face. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Justice. Flaws: Disease, Lazy. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 sp. 1 Masterwork Musical instrument. 1 Spyglass. 1 Superior lock.
Tûgog Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a blue scarf. He is physically well-built. He wears a colorful flower in his golden hair. His green eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Nature, Family. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp.
Prosperine Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has the majority of her body covered in plate. She keeps her long purple hair kept up in a rat tail. She has gleaming, smiling white eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 5 years old her parents immigrated from the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west.
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 40000 cp.
Uraim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long brown hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uraim took refuge in the large cave and found the beat up mace and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Family, Nature, Has a crush. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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