Donella Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern woman dresses in collared shirts and wears a proper scarf over her head. She is bald on top and has large golden tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Athletic, Joker, Fighting. Flaws: Ugly, Insomniac. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. A silver and pearl hairclip (90 gp). Cloth of gold vestments (90 gp). A roughly beaten golden orb (90 gp).
Namfoodle Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting blue shirt and pants. His hair is black and curly. He has green eyes and a blue hat with a tan feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by drow. Namfoodle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Wants to raise his children well; and he wants revenge against drow
Flaws: Insane. Bonds: Family, Criminal record, Poor, Enemies. Occupation: Stableman
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Darby, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, violet shirt, and grey tie. He has a moderate pudge and is not very fit. He has done his best to style his auburn hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and doesn't want to be a hunter and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Amnon Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Amnon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Amnon. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 4000 sp. Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Winchester, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. Her chestnut hair, when down, is lengthy. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: A skeptical and narcissistic woman, Margery's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She has never given up on her poetry dream.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Impeccable, Artistic. Flaws: Shy. Bonds: Religious. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 28 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
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