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Advanced [show]


Azzakh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white crest is thinning but still full. His eyes are likewise gold.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. Azzakh was born on a far southern island where he grew up under the tutelage of his father, an expert Stylist. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Azzakh Raghthroknaar, Male Dragonborn Wizard 13
Medium (6'6") Dragonborn, True Neutral (CR 13)
Armor Class 12
Hit Points 37 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 1000 pp. Malachite (5 gp). Tourmaline (140 gp). Bloodstone (80 gp). Blue quartz (5 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Manfred Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Manfred Graeme, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Nazdûg Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his golden hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was raised in a island tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Nazdûg and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nazdûg Stratford, Male Half-Orc Fighter 4
Medium (5'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20 pp. White pearl (50 gp). Azurite (4 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Tricking Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his yellow fur down. He wears an eyepatch.

Personality: Tricking is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich eastern family. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: Retire the richest man in the east; and he wants revenge against orcs

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Tricking Of Dragons, Male Tabaxi Barbarian 6
Medium (5'1") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Moonstone (80 gp).


Social Check DCs


Fibblestib Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is always cut to a buzz. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Opinionated. Bonds: Attractive, Rich, Family, Religious. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Fibblestib Dunben, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. Deep green spinel (130 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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