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NPC Generator

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Advanced [show]


Tordrid Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'9" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: Aggressive, abrasive, and angry, Tordrid embodies much of what other species detest in the Dwarves. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born at the edge of vast mountains. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.

Motivation: Marry her sister to traveling adventurers; and to unite with her sister

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Tordrid Lutgehr, Female Dwarf Expert 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 18 (+4)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics -1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Tree Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this woman likes to wear brown tank tops with green skirt. Her red fur is still thick. Her eyes, though not visible through her cowl, are yellow.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She misses her home and complains about the freezing weather, even in summer.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been a successful dealer in antiques buying low and selling high.

Motivation: To settle down with her crush; and to unite with her sister

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Tree Of Storm, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 gp.


Social Check DCs


Roger Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear violet tank tops with tan pants. He has no hair. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Sage, Roger learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: He feels kind of lost in life; and expand his business

Flaws: Ugly, Depressed, Fearful. Bonds: Job, Military. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Roger Sherman, Male Half-Elf Barbarian 12
Medium (5'2") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 129 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Investigation +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (180 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A delicate brass dragon egg (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man likes to wear blue tank tops with white pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. His golden hair is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. Anverth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anverth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Anverth Nackle, Male Gnome Barbarian 14
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 103 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 900 pp. Moonstone (50 gp). Banded agate (15 gp). Black star sapphire (1500 gp).


Social Check DCs


Krimmon Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Navigator in town.

History: Sold as a small child to a slaver, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Krimmon Stoutbridge, Male Halfling Cleric 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp.


Social Check DCs

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