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NPC Generator

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Advanced [show]


Ahvain Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear violet pants and tee shirts. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Ahvain's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Ahvain grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he desires power and/or immortality

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Family, Job. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Ahvain Casilltenirra, Male Half-Elf Ranger 12
Medium (5'3") Half-Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 400 pp. A necklace of small pink pearls (4000 gp).


Social Check DCs


Veit Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with grey stripes complete with hood. His auburn hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Shoemaker again; and expand his business

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Attractive, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Veit Trollbleeder, Male Dwarf Druid 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 15 (+2)6 (-2)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 100 pp. Large well-done wool tapestry (400 gp). Gold music box (1000 gp). Silver ewer (40 gp).


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized opal on his right hand. His long brown hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. After months of barely getting by, Gilbert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gilbert Badger, Male Human Cleric 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Harvest Running, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Harvest Running, Male Tabaxi Paladin 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Blue quartz (6 gp).


Social Check DCs


Greethen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. His crest is gold and very short. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: Greethen lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg

Ideals: Justice, Professionalism. Bonds: Attractive, Family, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Greethen Turnuroth, Male Dragonborn Ranger 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Deception +0
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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