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NPC Generator

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Advanced [show]


Gunnloda Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers blue and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and carries warhammers. Her hair is brown and curly. She wears a mask on her face.

Personality: She is overprotective of those who hire her services. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A powerful necromancer made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Rich, Mentor. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Gunnloda Lutgehr, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Juliana Dumph, Female Human [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and chestnut. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Juliana isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Juliana has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.

Motivation: A deep hatred of drow; and someone believes her a fraud

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Criminal record, Enemies. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Juliana Dumph, Female Human Warlock 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)9 (-1) 17 (+3)16 (+3)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Koeth Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in yellow turtlenecks beneath a grey coat with brown slacks. His chestnut hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Knight, Koeth learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Knight for hire.

Motivation: To prove his worth to the world; and expand his business

Ideals: Artistic. Flaws: PTSD, Impulsive. Bonds: Family, Job. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Koeth Markum, Male Half-Elf Warrior 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Greethen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man is wearing a long, black, dusty cloak. His crest, while still mostly white, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He struck the Layabout job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Pacifist, Gifted. Bonds: Attractive, Job, Debt. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Greethen Xephyrbahnor, Male Dragonborn Commoner 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 6 (-2)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Anverth Tarkelby, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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