Xappan Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Layabout. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying sister.
Motivation: To be a Painter again; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Religious. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 89 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: Carnelian (80 gp). White pearl (100 gp). Blue quartz (13 gp). Red-brown spinel (100 gp). Smoky quartz (80 gp). 1 Medium magic item.
Pirithin Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple red robe with black stripes complete with hood. He is physically well-built. He has auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Apothecary, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 pp. An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (100 gp). Solid gold idol (200 gp).
Hugolina Barlow, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down. She carries with her a set of bows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has shaved her head bald. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. As long as the job gets done she does not care how it got done.
History: She was raised in a desert tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Professionalism. Bonds: Job, Nature, Criminal record. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 7)
Armor Class 8
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. Her brown hair is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Brewer business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Server, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job, Family. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp. Carnelian (80 gp). Tourmaline (160 gp).
Helja Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt with thin green vertical stripes and white pants. Her chestnut hair is matted, messy, and big. Her ears are large.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.
Motivation: Further expansion of business; and balancing her hectic life and new beggar responsibilities is difficult
Flaws: Ugly, PTSD. Bonds: Enemies, Rich, Job. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 129 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 11 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 4000 gp. Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
