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NPC Generator

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Advanced [show]


Iados Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light green in addition to tight pants. His purple hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Performer mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and he seems to be bored by most things

Flaws: Disease, Mundane, Secretive. Bonds: Religious, Family. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Iados Verity, Male Tiefling Paladin 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 190 gp.


Social Check DCs


Mreksh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears skinny pants and wears a green and yellow robe with the hood down, and his gloved hand is found clutching a bow. His rusty crest is drawn into a tight pony tail with a card scrunchie. His red eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small desert village. A freak accident while working with his Spy mother left him crippled. He struck the Mortician job and began his own company from there.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Flaws: Hedonist, Disease. Bonds: Nature, Job, Enemies. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Mreksh Vangdondalor, Male Dragonborn Commoner 8
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Rich purple corundum (900 gp). Jasper (80 gp). Smoky quartz (80 gp). Malachite (15 gp). Chalcedony (80 gp). Silver pearl (120 gp). 1 Minor magic item.


Social Check DCs


Geva Kensley, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with black socks and a vest with buckled shoes. She is portly but not overly obese. Her long chestnut hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Sold as a small child to a slaver, Geva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Geva was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Geva's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Geva and her spouse have recently divorced.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Family, Mentor, Debt. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Geva Kensley, Female Human Monk 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Pûgrish Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is brown and curly. He has several tiny opal earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Pûgrish does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Pûgrish was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Pûgrish was left his mother's suit of armor and trained in its use and care. He struck the Tanner job and began his own company from there.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Pûgrish Clayton, Male Half-Orc Paladin 1
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Caramip Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tan deerstalker hat and tan clothes. Beneath her clothing is a huge mess of scar tissue. Her long silver hair reaches down to her waist. She is baby faced.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Caramip took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Caramip Murnig, Female Gnome Fighter 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs

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