Ur-Dag Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a hunchback. He has black hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Merchant and was forced into it by his family.
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Mary Dudley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a large grey jacket. Her chestnut hair is singed and shortened. Her eyes are brown and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Roofer. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: To be a Courier again; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Military. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Artisan’s tools.
Lavinia Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is smooth and relatively long. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is witty, but her monotone delivery comes off as unnerving She plays an instrument quite well.
History: She was born to a criminal king-pin and mafia family She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her daughter; and obtaining odd cultural halfling artifacts is her passion
Ideals: Joker, Artistic. Bonds: Criminal record, Adventurer, Family. Occupation: Courier
Voice: German accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: Delg was born the youngest of three triplets. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Pacifist, Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Fivin Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His fierce amber eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!