Audhild Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. Her chestnut hair is cut jaggedly and amateurishly. Her blue eyes are slightly larger than normal.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful brothel owner made her what she is. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Marshal job and began her own company from there.
Motivation: Wants her loneliness to end; and sabotage a competitor
Ideals: Logical, Entrepeneur. Bonds: Job, Mentor, Has a crush. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Skak Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Spy uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long brown hair reaches down to his waist. His eyes are green.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Skak studied abroad. Cursed with lycanthropy at a very young age, Skak has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Skak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge.
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 40000 sp. Obsidian (6 gp). White pearl (90 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Healer’s kit. 1 Simple lock.
Aym Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her blue hair is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Aym embodies much of what other species detest in the Tieflings. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Aym lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well
Ideals: Persistence. Flaws: Antagonistic, Greedy. Bonds: Family. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Tourmaline (150 gp).
Shivering Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long red fur kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Shivering was born the youngest of three triplets. A few years later when the north was not economically sound they moved to her current location. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and marry her sister to traveling adventurers
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family, Poor. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. Deep blue spinel (700 gp). Onyx (60 gp). Amber (140 gp). 2 Acid flasks. 1 Tanglefoot bags.
Quelenna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears skinny pants and wears a blue and green robe with the hood down. With bright brown hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is almost excessively polite to everyone, even when angry. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the east to a Roofer, Quelenna learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll, Halfling
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +6
Possessions: 400 pp. Red garnet (100 gp). Carnelian (50 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Alexandrite (900 gp). Freshwater pearl (4 gp).
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