Quespa Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fancy green dress. She has styled her bronze crest well, parting it to the left. Her eyes, though not visible through her cowl, are red.
Personality: While she acts the brute, she is far gentler than she would appear. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Quespa hails from a village terrorized by goblins. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quespa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quespa. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp. Lapis lazuli (12 gp). 1 Masterwork manacles.
Qemuel Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His red hair is singed and shortened. His eyes, though not visible through his cowl, are red.
Personality: Calm and collected, he is a well trained Sculptor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He struck the Sculptor job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 500 sp. 1 Masterwork Common Melee.
Kava Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She keeps her green crest in a flapper bob. Her eyes, though not visible through her cowl, are gold.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses divination through singing.
History: She was born in the east, but her parents moved at a very young age to the west. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1700 gp. A necklace of small pink pearls (5000 gp). Gold music box (1000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Minor magic item. 1 Minor magic item.
Zagga Stafford, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is short and blonde. Her amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Herbalist. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zagga. She has been saving her money to try and buy her brother's freedom.
Motivation: She has decided she is irredeemable.
Bonds: Rich, Attractive, Job, Family, Military, Criminal record. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1200 gp.
Xanaphia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She is portly but not overly obese. Her red hair is lengthy and is close to two feet long. She is baby faced.
Personality: Aggressive, abrasive, and angry, Xanaphia embodies much of what other species detest in the Elves. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Xanaphia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Xanaphia's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 85 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Gold dragon comb with red garnet eye (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!