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Nemeia Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). Her hair is short and red. She wears an eyepatch.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and a strong sense of loyalty to dwarven people

Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Immigrant. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Nemeia Integrity, Female Tiefling Warlock 1
Medium (4'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 30 pp.


Social Check DCs


Quilla Ningel, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" eastern woman, she has a large tan mantle and cape that has been intricately interwoven into her black robe. Her hair is long and white with streaks of chestnut, and is pulled back with small tan clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is skeptical of what others tell her and is slow to trust.

History: Quilla was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Expand her business; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Adventurer, Family, Enemies, Job. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Quilla Ningel, Female Gnome Adept 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Sleight of Hand -1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jarana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she is wracked by social anxiety

Ideals: Artistic, Extrovert. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Jarana Gorunn, Female Dwarf Cleric 7
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp. Jade (150 gp). Star rose quartz (40 gp). Aquamarine (300 gp).


Social Check DCs


Geoffrey Shelley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can't help but pocket interesting objects he comes across

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Adventurer, Enemies, Criminal record, Rich. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Geoffrey Shelley, Male Human Barbarian 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Nicor Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is chestnut and curly. His skin is flawless and his black eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Bonds: Rich, Attractive, Immigrant, Nature. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Nicor Dischord, Male Tiefling Rogue 12
Medium (6'7") Tiefling, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 41 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +7, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1

Possessions: 200 pp.


Social Check DCs

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