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Advanced [show]


Naamah Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, black cloak, and is pretty ugly. Her black hair has been sun bleached extensively. Her black eyes have a joyful gleam in them most of the time.

Personality: She is overprotective of those who hire her services. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Naamah grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and a deep hatred of drow

Flaws: Ugly, Fearful. Bonds: Guardian, Adventurer, Rich, Enemies. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Naamah Integrity, Female Tiefling Expert 8
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is gray and curly. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Military. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Three Candle, Male Tabaxi Sorcerer 16
Medium (5'1") Tabaxi, Lawful Evil (CR 16)
Armor Class 15
Hit Points 75 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Performance +6, Survival +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 12000 gp. Obsidian (9 gp). Azurite (9 gp). Amethyst (50 gp). Coral (50 gp). Onyx (80 gp). Iolite (80 gp). Sard (80 gp). Tourmaline (50 gp). Golden yellow topaz (400 gp). Rhodochrosite (9 gp). Emerald (900 gp). Alexandrite (400 gp). White opal (900 gp). Jasper (80 gp).


Social Check DCs


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His scarlet crest is unkempt and raggedy. His eyes are gold and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Gardener, his father struggled to pay the bills. His childhood dream was to be a Gardener, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and to be a gardener again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 220 gp.


Social Check DCs


Mary Garfield, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She is generally shirtless and showing off her tattooed chest. She has dyed her greying brown hair a little too much giving a sharp brown color. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a plains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Mary Garfield, Female Human Bard 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. She wears her black hair up in a very large beehive style do. Her brown eyes peer out from beneath her broad grey hat.

Personality: Overbrimming with self-confidence, Gurdis isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a Shoemaker, her father struggled to pay the bills. Gurdis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Gurdis Rakankrak, Female Dwarf Fighter 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp.


Social Check DCs

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