Rael Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair has been sun bleached extensively. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Rael has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 8 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 170 pp. Eye agate (15 gp). Iolite (40 gp). Star ruby (1500 gp). Jade (140 gp).
Roywyn Leffery, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, she is an attractive figure. She wears tan trousers with grey and pastel striped suspenders. She wears various colorful collared shirts. She wears her white hair down. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Giant, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). 1 Minor magic item.
Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. She carries with her a set of greatswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Miller, Anne learned a great deal about her mother's area of expertise. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is wracked by social anxiety; and balancing her hectic life and new miller responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Guardian, Job. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Saphara Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants. Her crest, while still mostly red, has prominent grey streaks. Her red eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She got into the Spy business at a young age. A gifted student she started as a Mortician, but she got bored and became a Spy. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Justice. Flaws: Mundane. Bonds: Enemies, Job, In love. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 13)
Armor Class 14
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears tan cloth garments or leather armor. Her auburn hair is still thick. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the large cave and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and retire the richest woman in the south
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
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