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NPC Generator

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Advanced [show]


Salanop Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her scimitar, she is not a threatening figure. Her blonde hair is knotted and matted. Her blue eyes lackadaisically let the world flow into them.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She served in the navy to pay for her family's outstanding loans. Her homeland was ravaged by war and she spent much of her life rebuilding it. She became a Carter soon after.

Motivation: Expand her business.

Flaws: PTSD. Bonds: Enemies, Job, Military. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Salanop Loofollue, Female Gnome Barbarian 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 58 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 20 (+5)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp.


Social Check DCs


Quespa Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears just a black suit. Her brass crest is greasy and uncared for. Her red eyes dart from person to person.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a white middle class family as the only child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and to find somewhere to settle down

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Military. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Quespa Orexijandilin, Female Dragonborn Aristocrat 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5

Possessions: 500 gp. Jet (110 gp). Fiery yellow corundum (1000 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She wears pastel trousers with green and red striped suspenders. She wears various colorful collared shirts. Her fur is cut close to her head. She is baby faced.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Secretive, Insane. Bonds: Attractive. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Great Of Shadows, Female Tabaxi Druid 2
Medium (5'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 18 (+4)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long white fur kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Rich, Criminal record. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Edge Of Wine, Male Tabaxi Fighter 13
Medium (6'8") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 94 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 10 (+0)16 (+3)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 1000 gp. Peridot (30 gp). White opal (400 gp). Eye agate (11 gp). Violet garnet (300 gp). Star ruby (400 gp).


Social Check DCs


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sword. He wears a top hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Bonds: Adventurer, Mentor. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Livingstone, Male Human Commoner 11
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)7 (-2) 7 (-2)13 (+1)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5

Possessions: 50 pp. Sardonyx (30 gp). Pink pearl (80 gp). Fiery yellow corundum (900 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs

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