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Advanced [show]


Kipper Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. He has moderate length brown hair. He has a dull look in his hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Athletic, Gifted. Bonds: Military, Immigrant, Guardian. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Kipper Bafflestone, Male Gnome Adept 12
Small (3'2") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 48 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Athletics +0, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant, Druidic
Attacks Melee +0 / 3d10-4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 14000 sp. Black velvet mask with numerous citrines (80 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (8000 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Az-Adar Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white clothing when he does not wear armor. His blonde hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Az-Adar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Az-Adar. Recently he has begun working with bootleggers and crooks.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Opinionated. Flaws: Greedy. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Az-Adar Huxley, Male Half-Orc Warrior 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Travok Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Travok was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Marshal like his mother before him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Rich, Enemies, Criminal record, Job. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Travok Strongheart, Male Dwarf Wizard 8
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)7 (-2) 14 (+2)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Sapphire pendant on gold chain (2100 gp). Gold music box (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs


Sun Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She carries with her a set of nunchakus on her belt, each one with a sapphire on the hilt. Her cinnamon fur is still thick. Her green eyes are passionate and lively.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A true patriot, Sun would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. Like her mother and her sister before her, after school she went straight into learning to become a Glassblower. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Sun Thundercloud, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 16 (+3)16 (+3)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 gp.


Social Check DCs


Werydd Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. She has wavy golden hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them

History: Werydd was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Guardian, Job. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Werydd Deepdelver, Female Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 14 (+2)5 (-3)
Skills History +3, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp. A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs

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