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NPC Generator

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Advanced [show]


Tana Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt with thin red vertical stripes and green pants. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are violet and she is always smoking a pipe.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born in the north. She moved out west to avoid the crime she committed. She moves from town to town, unable to find a place to settle.

Motivation: She wants to get laid; and someone believes her a fraud

Flaws: Insane. Bonds: Enemies, Criminal record, Immigrant, Has a crush. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Tana Loofollue, Female Gnome Warlock 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 9000 sp.


Social Check DCs


Oriff Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She has chestnut hair. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Interpreter born in the past three hundred years. She can't help but pocket interesting objects she comes across

History: The child of western immigrants she idolized her father. She moved from fad to fad and when she turned 15 she discovered writing. Recently she has begun working with bootleggers and crooks.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Artistic. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Oriff Rakankrak, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)5 (-3) 14 (+2)11 (+0)
Skills Arcana -1, History -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp. Golden yellow topaz (600 gp). 1 Masterwork Musical instrument.


Social Check DCs


Verin Dread, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. She wears a colorful flower in her white hair. Her eyes are white and she is always smoking a pipe.

Personality: Verin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is harsh and unforgiving.

History: Verin hails from a village terrorized by goblins. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Someone believes her a fraud; and she wants revenge against goblins

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Verin Dread, Female Tiefling Warrior 1
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Emerald Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is short and orange. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Emerald Of Clay, Male Tabaxi Commoner 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Robbie Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a white suit, grey shirt, and green tie. Her tied-back hair is white. Her eyes are likewise amber.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of gnolls once and for all.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Robbie was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She is compelled to act according to her religious beliefs; and many gnolls want her driven away

Flaws: Insane. Bonds: Immigrant, Enemies, Military, Religious. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Robbie Wildheart, Female Halfling Monk 6
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs

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