Thradal Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. His silver hair is lengthy and is close to two feet long. His ears are large.
Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Flaws: Ugly, Insane, Fearful. Bonds: Immigrant, Adventurer, In love. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 9000 cp.
Ildrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His gold crest is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: When he was but 5 years old his parents immigrated from the north. Through the years after Ildrex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ildrex's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Criminal record, Enemies. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Deep green spinel (150 gp). Azurite (16 gp).
Chad Churchill, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey cloak and cross-gartered yellow stockings. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Slave. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Dynamic Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her deerstalker hat is riddled with cuts and holes. Her green eyes dart from person to person.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When she was but 6 years old her parents immigrated from the south. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and to end her boredom
Ideals: Joker. Flaws: Ugly, Mundane, Insane. Bonds: Immigrant. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Heather Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears bulky violet painted plate armor. She has moderate length black hair. Her eyes are likewise green.
Personality: She is calm most of the time but flees social interaction. She receives visions of the future at random moments
History: Gifted from a young age, Heather studied abroad. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has built up a small fortune and can afford her own way.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Family, Rich, Adventurer. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 28 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Black velvet mask with numerous citrines (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Fire opal pendant on a fine gold chain (1600 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).
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