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NPC Generator

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Advanced [show]


Enialis Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His white hair is heavily combed to the left. He has hazel eyes and a yellow hat with a red feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a brothel owner, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Retire the richest man in the north; and regain custody of his son

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Mentor. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Enialis Iathrana, Male Half-Elf Ranger 2
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Brass mug with jade inlays (600 gp). Finely wrought small gold bracelet (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Grumbar Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long golden hair is drawn into a two foot long braid. His thin eyebrows rest above his beady gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Shy, Depressed. Bonds: Rich. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Grumbar Gentry, Male Half-Orc Barbarian 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Anverth Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears very tight pants and wife beaters, though occasionally he sports a blue coat, marred by teas. He keeps his golden hair in a flapper bob. His thin eyebrows rest above his beady gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Ugly, Secretive. Bonds: Has a crush, Mentor, Criminal record. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Anverth Cobblelob, Male Gnome Adept 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 26 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 700 pp. Jasper (40 gp). Clear bright green emerald (6000 gp). Amethyst (50 gp). Rhodochrosite (15 gp). Chrysoprase (40 gp). Black pearl (800 gp). Banded agate (15 gp). Lapis lazuli (15 gp). Star rose quartz (40 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in black turtlenecks beneath a blue coat with white slacks. His white crest is kept up in a ponytail inside a wide-brimmed hat. His eyes are gold and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. After a long history of fighting, Zedaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Zedaar Akambherylliax, Male Dragonborn Monk 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Sammal Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Sammal wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Glassblower business at a young age. Sammal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern; and to be a miller again

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Sammal Prudence, Male Tiefling Bard 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)8 (-1) 10 (+0)18 (+4)
Skills Persuasion +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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