Robert Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet armored body suit, with a simple black line shooting up and back down. His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: He got into the Brewer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has achieved small success as a Brewer.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 80 gp.
Three Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her yellow fur is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Creega Crawford, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses like a well dressed Fletcher does. Her white hair is smooth and relatively long. Her amber eyes have a joyful gleam in them most of the time.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the south to a Fletcher, Creega learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Fletcher.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Terse. Bonds: Job, Poor, Religious. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 1000 sp.
Kansif Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. She is portly but not overly obese. Her golden hair is greasy and uncared for. She has a dull look in her hazel eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She does not believe in violence as a means to an end. She is a dedicated Barber but believes her peers are too gung-ho.
History: Kansif was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to open a new tavern; and an old rival family wants her found
Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 131 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: 4000 gp. Violet garnet (1300 gp). Amber (70 gp). Deep green spinel (70 gp). Aquamarine (1300 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Red spinel (70 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Rich purple corundum (1600 gp). Hematite (15 gp). Azurite (15 gp). Malachite (15 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his rusty crest up. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Religious. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!