Jo Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. Her auburn hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Laborer business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a Laborer soon after.
Motivation: She is unsatisfied with her job; and to get a good night's sleep
Ideals: Justice, Entrepeneur. Flaws: Insane, Insomniac. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp. 1 Breastplate. 1 Chain shirt.
Gerbo Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He has dyed his greying golden hair a little too much giving a sharp golden color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gerbo was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 54 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp.
Ralf Rodney, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does. His tied-back hair is blonde. His thin eyebrows rest above his beady blue eyes.
Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: He got into the Layabout business at a young age. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He has never given up on his dancing dream.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2 Antitoxin. 4 Alchemist’s fire. 3 Thunderstones.
Lone Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her gray fur is braided into rings. She has hazel eyes.
Personality: Calm and collected, she is a well trained Seamstress. She is lazy and tries to find solutions quickly.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Seamstress.
Motivation: She has money and likes to spend it.
Flaws: Lazy, Disease. Bonds: Attractive, Job, Rich. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 11000 sp.
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears a brown costume with the symbols of death on his torso, and his gloved hand is found clutching a glaive. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2300 gp. Peridot (30 gp). Peridot (30 gp). Golden yellow topaz (1600 gp). Emerald (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
