Gûndza Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears just a white suit, marred by teas. His chestnut hair is still thick. He has several tiny aquamarine earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Depressed, Fearful, Disease. Bonds: Rich. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 46 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. An abacus with copper, silver and gold markers (80 gp). Gold cup set with emeralds (8000 gp). Golden circlet with four aquamarines (3000 gp). Old masterpiece painting (500 gp).
Lone Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He wears his white fur down. His eyes are a pleasant green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Impeccable, Logical. Bonds: Poor, Military, Immigrant, Enemies. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 140 pp. Blue quartz (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and black robe with the hood down. He is bristling with hidden weapons, mostly quarterstaffs and swords. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Military. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 151 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 20 (+5) | 11 (+0) | 11 (+0) | 2 (-4) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 300 pp. Fire opal pendant on a fine gold chain (1200 gp). Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (1200 gp). 1 Minor magic item.
Trym Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10 pp.
Lorilla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Mason does and is in decent physical shape. She sports brown long hair. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.
History: Born to a pair of adventurers, Lorilla grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Persistence. Bonds: Job, Adventurer, Religious, In love. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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