Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He has dyed his greying black crest a little too much giving a sharp black color. His eyes are a pleasant red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well.
Flaws: Ugly, Cynical. Bonds: Family, Poor, In love. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 16)
Armor Class 10
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 5000 gp. Moss agate (16 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Zircon (60 gp). Tiger eye turquoise (16 gp). Deep blue spinel (1500 gp). Citrine (60 gp). Onyx (60 gp). White opal (1500 gp). Red garnet (80 gp). Red spinel (80 gp). Clear bright green emerald (5000 gp). Malachite (16 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Brown-green garnet (80 gp). Blue quartz (16 gp). Bloodstone (60 gp). Rock crystal (60 gp). Moss agate (16 gp). Zircon (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red cloak and cross-gartered tan stockings, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his hazel eyes.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was raised in a island tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Nature, Rich. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Sardonyx (20 gp). Deep blue spinel (1400 gp).
Cockaby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Cockaby hails from a village terrorized by drow. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +2
Possessions: 5000 sp.
Thoradin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown costume with the symbols of the four houses of cards on his torso. He wears his golden hair up. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Thoradin hails from a village terrorized by dire rats. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Jeweler.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp. Amethyst (70 gp).
Kilvar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is thinning but still full. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Kilvar studied abroad. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Nature. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp.
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