Callie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and has a large red mantle and cape that has been intricately interwoven into her green robe. Her left hand appears badly burned and disfigured. She has a very tight haircut. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She uses divination through singing.
History: A powerful slaver made her what she is. After coming to the age of reason, Callie took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and to be a dilettante again
Ideals: Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 33 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1
Possessions: 300 gp.
Lidda Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She has a large white mantle and cape that has been intricately interwoven into her green robe. Her golden hair, when down, is lengthy. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear
Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 10
Hit Points 59 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
Possessions: 10000 gp. Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (200 gp). Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (200 gp). Jeweled anklet (3000 gp). Solid gold idol (400 gp). Gold music box (3000 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (400 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (2500 gp). Fire opal pendant on a fine gold chain (1900 gp). A necklace of small pink pearls (6000 gp).
Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats. With bright brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the west. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She became a Seamstress soon after.
Motivation: Regain custody of her son; and expand her business
Ideals: Pacifist, Justice. Bonds: Nature, Job, Family. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Alice Conway, Female Human [Permalink]
Personal [hide]
Description: A 5'3" eastern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Alice's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Alice has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels the way she acts is they only way to get by in the world; and she has passion for adventuring and risk
Ideals: Impeccable, Professionalism. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
Possessions: 160 gp.
Aura Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Persistence, Optimist. Bonds: Religious, Enemies. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 11000 sp. Silver pearl (100 gp). Citrine (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
