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NPC Generator

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Advanced [show]


Quarethon Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His crest is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quarethon Ophinshtalajiir, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 78 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Orla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she likes to wear tan tank tops with white skirt. Her hair is short and red. Her otherwise smooth face is marked with small tiny scars.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with a spirit at a very young age, Orla has worked very hard to control her curse. She has been saving her money to try and buy her brother's freedom.

Motivation: To clean up the streets; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Family, Guardian. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Orla Murnig, Female Gnome Barbarian 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Naamah Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has done her best to style her dark red hair to look like a famous performer. Her eyes are likewise black. Her teeth are white and perfect.

Personality: While she acts the brute, she is far gentler than she would appear. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Naamah was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy.

Ideals: Fighting. Bonds: Rich, Attractive, Religious. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Naamah Mercy, Female Tiefling Warlock 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Nature, Debt. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Henry Lindsay, Male Human Warlock 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 17 (+3)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 400 sp.


Social Check DCs


John Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Mellerelel, Male Half-Elf Adept 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 8 (-1)15 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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